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Qoole for Quake
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FAN.QLE
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Text File
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1997-09-01
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10KB
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215 lines
// QOOLE
// Brushes: 11
// Entities: 0
// Objects: 14
{ // Brush 0
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000084 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) sfloor3_2 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000084 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) sfloor3_2 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 7
{ // Brush 8
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 8
{ // Brush 9
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 9
{ // Brush 10
( 0.0 0.0 64.0 ) ( 0.0 500.0 64.0 ) ( 500.0 0.0 63.999977 ) sfloor3_2 0 0 0 1.00 1.00
( 32.0 0.0 0.0 ) ( 32.0 0.0 500.0 ) ( 32.000084 500.0 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 -32.0 0.0 ) ( 0.0 -32.0 500.0 ) ( 500.0 -32.000046 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( 0.0 0.0 -64.0 ) ( 500.0 0.0 -63.999977 ) ( 0.0 500.0 -64.0 ) sfloor3_2 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( -308.553375 353.553375 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( 45.0 0.0 0.0 ) ( 45.0 0.0 500.0 ) ( 398.553375 353.553375 0.0 ) sfloor3_2 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( -398.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
( -45.0 0.0 0.0 ) ( 308.553375 353.553375 0.0 ) ( -45.0 0.0 500.0 ) sfloor3_2 0 0 0 1.00 1.00
} // Brush 10
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2
} // Object 0
{ // Object 1 : Rect Prism (8 sided)
Position: (0.0, 1.000002, -22.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.25, 0.09375)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.0, 0.0, 2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3, 4
} // Object 2
{ // Object 3 : Rect Prism (8 sided)
Position: (-2.0, 1.000002, 2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.0625, 0.0625, 0.3125)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (0.0, 0.000001, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5, 6, 7, 8, 9, 10, 11, 12, 13
} // Object 4
{ // Object 5 : Cube
Position: (-0.000002, -19.0, -24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 0.375, 0.0625)
Brush: 2
} // Object 5
{ // Object 6 : Cube
Position: (13.999998, -12.999999, -24.0)
Orientation (rad): (-0.785402, 0.0, 0.0)
Scale: (0.125008, 0.375002, 0.0625)
Brush: 3
} // Object 6
{ // Object 7 : Cube
Position: (19.999998, 1.000001, -24.0)
Orientation (rad): (-1.570796, 0.0, 0.0)
Scale: (0.125, 0.375, 0.0625)
Brush: 4
} // Object 7
{ // Object 8 : Cube
Position: (11.999998, 15.000001, -24.0)
Orientation (rad): (-2.35619, 0.0, 0.0)
Scale: (0.125009, 0.375001, 0.0625)
Brush: 5
} // Object 8
{ // Object 9 : Cube
Position: (-0.000002, 19.0, -24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 0.375, 0.0625)
Brush: 6
} // Object 9
{ // Object 10 : Cube
Position: (-14.000002, 15.000001, -24.0)
Orientation (rad): (-0.785402, 0.0, 0.0)
Scale: (0.124998, 0.375002, 0.0625)
Brush: 7
} // Object 10
{ // Object 11 : Cube
Position: (-20.000002, -0.999999, -24.0)
Orientation (rad): (-1.570796, 0.0, 0.0)
Scale: (0.125, 0.375, 0.0625)
Brush: 8
} // Object 11
{ // Object 12 : Cube
Position: (-14.000002, -12.999999, -24.0)
Orientation (rad): (-2.356191, 0.0, 0.0)
Scale: (0.124999, 0.375002, 0.0625)
Brush: 9
} // Object 12
{ // Object 13 : Rect Prism (8 sided)
Position: (-0.000002, 1.000001, 24.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.25, 0.25, 0.03125)
Brush: 10
} // Object 13